“I failed because I was Playing Videogames”: An Examination of Undergraduate Males Videogame Addiction and Academic Performance
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Abstract
Description
Many factors affect the academic performance of
undergraduate students. Playing videogames among male student’s vis-àvis
their academic performance was assessed in this study. This study
employed two hundred and fifty male undergraduate students (250) aged
between 15 and 23 (M =17.44, SD=1.37), selected from a Nigerian
private University. Academic performance was assessed using
Cumulative Grade Point Average (CGPA) collapsed into three groups
(viz: 1= 1.25 to 3.49, 2 = 3.50 to 4.49 and 3 = 4.50 to 5.00). Pathological
playing of videogames was assessed using the Problem Video Game
Playing questionnaire (PVP). A statistical significant difference at the p <
.05 level was observed F (2, 250) = 5.15, p = .01. The small effect size of
0.04 was obtained using the partial eta squared. A Post-hoc comparison
using Tukey HSD test indicated that group 1 differed significantly in their
mean scores from group 2 and 3. Further analysis with Pearson Product
Moment Correlation Coefficient showed r = -.262, n = 250, p <.000 and r
= .261, n = 250, p <.000 for CGPA and self-reported grades respectively.
It was concluded that videogame addiction has a significant effect on the
academic performance of male undergraduate students.
Keywords
BF Psychology